Publications
Journal Articles
Huang, J., Han, A., Villanueva, A., Liu, Z., Zhu, Z., Ramani, K., Peppler, K. (2024). Deepening Children’s STEM learning through making and creative writing. International Journal of Child-Computer Interaction. https://doi.org/10.1016/j.ijcci.2024.100651
Jiang, S., Huang, J., Lee, H. S. (2023). Visualizing qualitative data: Unpacking the complexities and nuances of technology-supported learning processes. Educational Technology Research and Development, 1-19. https://doi.org/10.1007/s11423-023-10272-7
Huang, J., Parker, M. (2022). Developing computational thinking collaboratively: The nexus of computational practices within small groups. Journal of Computer Science Education. https://doi.org/10.1080/08993408.2022.2039488
Peppler, K., Huang, J., Richey, C. M., Ginda, M., Börner, K., Quinlan, H., Hart, A. J. (2020). Key principles for workforce upskilling via online learning: A learning analytics study of a professional course in additive manufacturing. arXiv preprint. https://arxiv.org/abs/2008.06610
Huang, J., Hmelo-Silver, C. E., Jordan, R., Gray, S., Frensley, T., Newman, G., & Stern, M. J. (2018). Scientific discourse of citizen scientists: Models as a boundary object for collaborative problem solving. Computers in Human Behavior, 87, 480-492. https://doi.org/10.1016/j.chb.2018.04.004
Frensley, T., Crall, A., Stern, M., Jordan, R., Gray, S., Prysby, M., ... & Huang, J. (2017). Bridging the Benefits of Online and Community Supported Citizen Science: A Case Study on Motivation and Retention with Conservation-Oriented Volunteers. Citizen Science: Theory and Practice, 2(1), 4. http://doi.org/10.5334/cstp.84
Gray, S., Jordan, R., Crall, A., Newman, G., Hmelo-Silver, C., Huang, J., Whitney, N., Mellor, D., Frensley, T., Prysby, M. & Singer, A. (2017). Combining participatory modelling and citizen science to support volunteer conservation action. Biological Conservation, 208, 76-86. https://doi.org/10.1016/j.biocon.2016.07.037
Refereed Conference
Proceedings
Huang, J. (2024). Parsing the use of computational concepts with Scratch projects. In J. Clarke-Midura, I. Kollar, X. Gu, & C. D’Angelo (Eds.) 17th International Conference on Computer-Supported Collaboartive Learning (CSCL) (pp. 293-296). Buffalo, New York: International Society of the Learning Sciences. *Best Paper Nomination.
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Yankova, N., Speer, S., Huang, J., Peppler, K., Robinson, O., Martinez, M. O. (2024). Weaving with ropes to parse mathematical abstraction. In R. Lindgren, T. Asino, & E. A. Kyza, C.-K. Looi, D. T. Keifert, E. Suarez (Eds.) Learning as a cornerstone of healing, resilience, and community: 18th International Conference of the Learning Sciences (pp. 2245-2246). Buffalo, New York: International Society of the Learning Sciences.
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Huang, J., Cawelti, L., Peppler, K. (2023). Exploring algorithm building through designing and making kinetic sculpture. In P. Blikstein, J. V. Aalst, R. Kizito, & K. Brennan (Eds.) 17th International Conference of the Learning Sciences (ICLS) (pp. 1494-1497). Montreal, Canada: International Society of the Learning Sciences.
Speer, S., Huang, J., Yankova, N., Rose, C., Peppler, K., Orta-Martinez, M. (2023). SPEERLoom: Collaboratively re-crafting CS education. In J. D. Slotta & E., Charles (Eds.) 3rd Annual Meeting of the International Society of the Learning Sciences (ISLS) Annual Meeting 2023 (pp. 31-34). Montreal, Canada: International Society of the Learning Sciences.
Peppler, K., Huang, J. (2023). Visual Learning Analytics to Upskill Aerospace Engineers in Advanced Manufacturing. In P. Blikstein, J. V. Aalst, R. Kizito, K. Brennan (Eds.) 17th International Conference of the Learning Sciences (ICLS) (pp. 1900-1902). Montreal, Canada: International Society of the Learning Sciences.
Ojeda-Ramirez, S., Cawelti, L., Huang, J., Peppler, K. (2023). Tools dictate the divide: entrenched gendered practices in the making of kinetic sculptures. In P. Blikstein, J. V. Aalst, R. Kizito, K. Brennan (Eds.) 17th International Conference of the Learning Sciences (ICLS) (pp. 1964-1966). Montreal, Canada: International Society of the Learning Sciences.
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Vitiello, R., Huang, J., Speer, S., Yankova, N., Peppler, K., Orta-Martinez, M., Rose, C. (2023). Studying interdisciplinary collaboration as a core skill. In C. Damșa, M. Borge, E. Koh, & M. Worsley (Eds.) 16th International Conference on Computer-Supported Collaborative Learning (CSCL) (pp. 378-379). Montreal, Canada: International Society of the Learning Sciences.
Yankova, N., Huang, J., Vitiello, R., Speer, S., Orta-Martinez, M., Rose, C., Peppler, K. (2023). “Where is the Z-axis?”: Negotiating understanding of servo rotation through gestures and tools. In P. Blikstein, J. V. Aalst, R. Kizito, & K. Brennan (Eds.) 17th International Conference of the Learning Sciences (ICLS) (pp. 1254-1257). Montreal, Canada: International Society of the Learning Sciences
Zhu, Z., Liu, Z., Zhang Y., Zhu, L., Huang, J., Villanueva, A., Qian, X., Peppler, K., Ramani, K. (2023). LearnIoTVR: An end-to-end virtual reality environment providing authentic learning experiences for Internet of Things. The ACM CHI Conference on Human Factors in Computing Systems 2023. https://doi.org/10.1145/3544548.3581396 *Honorable Mention Award
Huang, J., Han, A., Sedas, M., Telfer-Radzat, K.,& Peppler, K., (2022). Crafting paper circuits: Gendered materials for circuitry learning. In J. Oshima, T. Mochizuki, & Y. Hayashi (Eds.), International Collaboration toward Educational Innovation for All: International Society of the Learning Sciences (ISLS) Annual Meeting 2022. Hiroshima, Japan.
Huang, J. (2022). Exploring social interactions to promote computational thinking practices. In J. Oshima, T. Mochizuki, & Y. Hayashi (Eds.) International Collaboration toward Educational Innovation for All: International Society of the Learning Sciences (ISLS) Annual Meeting 2022. Hiroshima, Japan: International Society of the Learning Sciences.
Han, A., Keune, A., Huang, J., & Peppler, K., (2022). Visualizing Family Engagement in Museum Settings. In: J. Oshima, T. Mochizuki, & Y. Hayashi (Eds.), International Collaboration toward Educational Innovation for All: International Society of the Learning Sciences (ISLS) Annual Meeting 2022. Hiroshima, Japan.
Ipsita, A., Dong, Y., Erickson, L., Huang, J., Bushinski, A. K., Vilanueva, M. A., Saradhi, S., Peppler, K., Redick, S. T., Ramani, K. (2022). Towards modeling of virtual reality welding simulators to promote accessible and scalable training. The ACM CHI Conference on Human Factors in Computing Systems 2022. https://doi.org/10.1145/3491102.3517696
Villanueva, A., Liu, Z., Zhu, Z., Du, X., Huang, J., Peppler, K., Ramani, K. (2021). RobotAR: An augmented reality compatible teleconsulting robotics toolkit for augmented makerspaces experiences. The ACM CHI Conference on Human Factors in Computing Systems 2021.
Huang, J. (2020). Exploring computational thinking practices through collaborative design activities. In C. Girvan, J. R. Byrne, B. Tangney, & V. Dagiené (Eds.), Exploring, Testing and Extending our Understanding of Constructionism: Constructionism 2020 (pp. 95-96). Dublin, Ireland: ACM (conference cancelled, proceedings published).
Lee, U.-S., Stamatis, M. K., Pacheco, J., Roque, R., Widman, S., Wingert, K., Wegemer, M. C., Huang, J. (2020). Partnering for equity: Research practice partnerships and community contexts. In M. Gresalfi & I. Horn (Eds.), The interdisciplinarity of the learning sciences: International conference of the learning sciences (ICLS) 2020 (pp. 2631-2632). Nashville, TN, USA. https://repository.isls.org//handle/1/6643
Huang, J. & Peppler, K. (2019). Studying computational thinking through collaborative design activities with Scratch. In K. Lund, E. Lavoué, G. P. Niccolai (Eds.), A wide lens: Combining Embodied, Enactive, Extended, and Embedded Learning in Collaborative Settings: International Conference on Computer Supported Collaborative Learning (CSCL) 2019 (pp. 933-935). Lyon, France. https://doi.dx.org/10.22318/cscl2019.933
Huang, J., Gomoll, A., Tolar, E., Hmelo-Silver, C. E., Sabanovic, S. (2018) Visualizing complex classrooms through real-time observations. In Kay, J. and Luckin, R. (Eds.), Rethinking Learning in the Digital Age: Making the Learning Sciences Count, 13th International Conference of the Learning Sciences (ICLS) 2018 (pp.1609-1610). London, UK. https://repository.isls.org//handle/1/761
Huang, J., Hmelo-Silver, C., Jordan, R., Frensley, T., Gray, S., & Newman, G. (2017). Scientific discourse of citizen scientists: A collaborative modeling as a boundary object. In Smith, B. K., Borge, M., Mercier, E., and Lim, K. Y. (Eds.), Making a Difference: Prioritizing Equity and Access in CSCL, 12th International Conference on Computer Supported Collaborative Learning (CSCL) 2017 (pp. 399-406). Philadelphia, PA, USA. https://repository.isls.org/handle/1/257
Duncan, S., Georgen, C., Cook, L. & Huang, J. (2016). “I have to tell you something”: How narrative and pretend play intersect in story games. In K. Caldwell, S. Seyler, A. Ochsner, & C. Steinkuehler (Eds)., Proceedings of Games+Learning+Society 11, 67-74. https://gls2015.sched.com/event/3Djo/narrative
Huang, J. & Duncan, S. C. (2016). Educational roles and structures of interaction in a Minecraft affinity space. In K. Caldwell, S. Seyler, A. Ochsner, & C. Steinkuehler (Eds)., Proceedings of Games+Learning+Society 11, 525- 526.
Duncan, S. C. & Huang, J. (2016). Connecting badges: Exploring the utility of digital badges for learning in affinity spaces. In Selected Papers of Internet Research. https://journals.uic.edu/ojs/index.php/spir/article/view/8506/6776
Duncan, S. C., Huang, J., Georgen, C. & Cook, L. (2015). Investigating recognition systems in a collaborative, programming-oriented affinity space. In O. Lindwall, P. Hakkinen, T. Koschmann, P. Tchounikine, and S. Ludvigsen (Eds.), Exploring the Materials Conditions of Learning: Computer Supported Collaborative Learning (CSCL) Conference 2015 (Vol 2., pp.753-754). Gothenburg, Sweden. https://www.isls.org/cscl2015/papers/CSCL2015ProceedingsVolume2.pdf
Hmelo-Silver, C. E., Jordan, R. C., Novak, W.E. Huang, C.J., Mellor, D., Gray, S., Crall, A., & Newman, G. (2015). Engaging citizen scientists in model-based reasoning. In O. Lindwall, P. Hakkinen, T. Koschmann, P. Tchounikine, and S. Ludvigsen (Eds.), Exploring the Materials Conditions of Learning: Computer Supported Collaborative Learning (CSCL) Conference 2015 (pp. 693-694). Gothenburg, Sweden. https://www.isls.org/cscl2015/papers/MC-0198-Poster-HmeloSilver.pdf
Duncan, S.C., Huang, C.J. (2014). “About as educational as Minecraft can get”: Youth framings of games and learning in an affinity space. In A. Ochsner, J. Dietmeier, C. Williams, & C. Steinkuehler (Eds). Proceedings of GLS 10 (Games+Learning+Society) Conference, 82-88. https://gls2014.sched.com/event/1kctH7T/affinity-spaces
Technical Reports
Ramani, K., Elmqvist N., Peppler, K., Huang, J., Quinn, A., Redick, T. (2021). B1 (Future Jobs and AI): Skill-XR: An affordable and scalable X-Reality (XR) platform for skills training and analytics in manufacturing workforce education. Project deliverable for National Science Foundation project #2033615.
Borner, K., Heimlich, J., Kennedy, B., Peppler, K., Uzzo, S. Huang, J. (2022). Data Visualization Literacy: Research and Tools that Advance Public Understanding of Scientific Data. Project deliverable for National Science Foundation project #1713567.
Peppler, K., Huang, J. (2022). CAREER: Designing a New Nexus: Examining the Social Construction of Electronics and Computing Toolkits to Broaden Participation and Deepen Learning. Project deliverable for National Science Foundation project # 1936098.
Peppler, K., Rose, C., Martinez, M., Huang, J. (2022). ReCrafting Computer Science: Concretizing Computational Thinking Through Tangible Fiber Crafts. Project deliverable for National Science Foundation project #2100401.
Keune, A., Bermúdez, D., Dahn, M., Huang, J., Peppler, K. (2022). Performing Mathematics Through Crafting: A workshop from a Constructionist Approach. Connected Learning Alliance. Blog Post [Link here].
Peppler, K., Huang, J. (2021). Future of Work at the Human-Technology Frontier (FW-HTF): Pre-skilling workers, understanding labor force implications and designing future factory human-robot workflows using a physical simulation platform. Project deliverable for National Science Foundation project #1931227.
Peppler, K., Huang, J. (2020). Future of Work at the Human-Technology Frontier (FW-HTF): Pre-skilling workers, understanding labor Force implications and designing future factory human-robot workflows using a physical simulation platform. Project deliverable for National Science Foundation project #1931227.
Ramani, K., Redick, T., Ebert, D., Peppler, K., Huang, J. (2020). Convergence Accelerator (C-Accel) Phase I (RAISE): Skill-LeARn: Affordable and accessible augmented reality platform for scaling up manufacturing workforce, skilling, and education. Project deliverable for National Science Foundation project #1936098.
Jordan, R., Hmelo-Silver, C., Stern, M., Gray, S., Newman, G., Crall, A., Huang, J. (2017). DIP: Sustaining ecological communities through citizen science and online collaboration. Project deliverable for National Science Foundation project #1227550.